Showing posts with label Films. Show all posts
Showing posts with label Films. Show all posts

Tuesday, 7 June 2011

Invasion U.S.A.


Whichever way you look at it, there were two things in the 1980's that when fused together made possibly the greatest cinematic concoction known to mankind: Chuck Norris and Cannon Films.The latter created some of the biggest guilty pleasures of my childhood from the ultra rare Robotech: The Movie to the gleefully dumb American Ninja series. Chuck Norris on the other hand is... well you know the drill. Invasion U.S.A. is the culmination of every Reaganite action movie cliche complete with a low budget, ridiculous body count and of course the Chuckernator complete with bombastic musical score. If that isn't enough to make you want to track down this neglected classic already, prepare to be enlightened.


We begin this Cold War era odyssey with a rickety little ship carrying Cuban immigrants, wandering through the waves hoping to reach America. After one of the kids moans for a bit about how great the whole place is, a patrol boat sporting the US flag drifts along seemingly ready with open arms for the desperate refugees. All is not well though, as soon as the haggered civilians step on board they are immediately massacred by our main antagonist Rostov (Richard Lynch). You can tell he is evil thanks to the subtle traits he has including being a little weedy as well as being Russian, figures. After one of his lackeys raids the boat for cocaine, we abruptly are smacked in the face with the manliest title card ever written with Jay Chattaway's roaring wails of trumpets inspiring our audience to kill 'dem Commies.


But to ensure the audience gets their daily supply of chinbeard, Chuck arrives on the scene in no doubt the single most awe inspiring vehicle ever driven... an airboat. Do these things still exist? What makes these credits so freaking epic is the fact that not only is Chuck riding a vehicle I have never seen in real life, but he is wearing an open denim jacket as his facial hair blows in the wind. Even a bird can be seen desperately trying to get away from the ungodly levels of testosterone, now that's an achievement. We cut to two cops assigned to investigate a docked US patrol boat which is conveniently stockpiled with a ton of corpses weirdly all dressed now in white briefs. Don't ask. A lone female reporter complete with no name and a hell of an 80's haircut (I shall name her Frizz) approaches the cops, pestering them for evidence. Naturally because this is probably the only female character with any semblance of development in this patriarchal epic, she is ignored by everybody.


Now you are probably wondering what kind of character Chuck Norris plays, a CIA agent named Matt Hunter who just so happens to be good at martial arts. Basically himself. We see him with a tanned wrinkly dude named John Eagle trying to trap an alligator, no reason really other than to show Chuck is a true man. Grrr. As if the structure of this movie wasn't already a little dodgy we follow Rostov handing over a stash of drugs to Billy Drago in his early days before Delta Force 2. After signing the deal as well as securing enough guns to make John Woo blush, Rostov jams a snorting tube up a hooker and chucks her out of a window in one hell of a spontaneous killing. Hell, he even gives Drago the worst ball busting imaginable before buggering off elsewhere.


After another brief scene of Chuck expressing his distaste for frogs (no terrible racial pun intended), we see a beady-eyed CIA agent travel to Chuck's remote house in alligator country not via helicopter but by a wooden boat with paddles. Chuck apparently also attended the acting school of Michael Myers as he gives the agent a jump scare complete with string movement; the lackey informs Chuck that Rostov is back and requests for his fists of justice. He refuses stating that 'now he's your problem.'

    

Rostov meanwhile flashbacks to the last time he met Chuck,  while taking aim at a random group of diplomats our hero promptly appears to kick the guy in the face while declaring 'it's time to die'. He wakes up covered in sweat as his counterpart Nico enters the room reassuring him that their diabolical plan (if you don't know, read the title of the movie again) will go unscathed; this displeases our leader as he orders for an airboat patrol (two words that in any normal person should induce giggling fits) to be sent to eliminate our grizzled hero as he chainsaws his way threw some logs and grins at his pet armadillo (?). The villains 'conspicuously' move towards the house, but just before they blow the house to hell John Eagle stumbles upon the team and takes out one with a double barreled shotgun but his victory is short lived. Chuck however is psychic and jumps through a nearby window as the house is razed to the ground by a hail of gunfire. Now the only honourable thing for Chuck to do is REVENGE, so he sets his friend's body on fire in the house and drives off in his pickup truck for great justice. Rostov and Niko are seen sitting in a bar on the beach whispering in front of hundreds of people (did I mention this film is based at Christmas?) reciting their plan for Western domination, which promptly edits to a frolicking young couple getting murdered by Niko for the hell of it. Then suddenly all credibility disappears as thousands of terrorists sprint from D-day landing craft to a convoy of armoured trucks. No, seriously this is what happens and it's meant to be taken seriously. What makes this even more stupendously retarded is that Rostov states that '18 hours from now... America will be a very different place.' This movie already makes Rambo as sophisticated as the average Tom Clancy novel.


Chuck finally succumbs to the CIA agents request for help in defeating Rostov, after learning along with the cops about the beachhead landing the night before. The police at this moment in time are of course, fairly nonchalant that several thousand terrorists have just decided to up and start committing mass murder. Hell even Frizz looks past all this to refer to the stoic Chuck as 'cowboy', I guess she is good at making jokes for me. Rostov finally begins his own journey of blowing random shit up by stopping by a nearby suburb as kids are placing stars on Christmas trees and jocks shag gender-ambiguous looking chicks. Naturally all this kitschy happiness makes his blood boil so he cleans up the place with a rocket launcher, firing six times without even having to reload. Some solemn music then plays out to... hey a party full of vaguely foreign people. Yep, naturally Rostov hates Hispanics and Mexicans too so he sends two guys in cop disguises to blow them away; those that survive including Frizz decide to take their subtitled range out on other cops. Oh noes anarchy! Chuck cruises in his pickup truck sampling the many delights of the city's nightlife including hookers screaming 'fuck you!', pimps in white pajamas and thugs with Motley Crue haircuts jumping on the bonnet. Stopping off at a bar to break a bottle in a random guy's hands (you know because it is not obvious to the audience already that Chuck is manly yet), he meets an old friend and gets a lead on Rostov and his men. As being the world's most dickish terrorist is just SO tiring, Rostov along with Nico relax at the beach marveling at their crimes. A wrapped present is given to one of Rostov's thugs could it be... a bomb?! Another of Rostov's men who looks like the late Richard Pryor with the face of a chipmunk, swaggers through a strip bar looking for hookers. After acquiring one and chucking her onto the bed, Chuck springs from the void between space and time (literally, I have no idea where he came from) promptly impaling the guy's left hand with a knife. After threatening two inflated musclemen about 'hitting you with so many rights you will be asking for a left', Chuck leaves the guy with a grenade to tell Rostov that it's time to die. Rostov learns of Chuck's appearance and gives his bewildered cohort a ball busting, his partner Nico desperately trying to reassure him that the plan will succeed without further problems.


Remember that present bomb from earlier? well the Hugh Laurie lookalike terrorist brings it into a nearby mall full of what else? Innocents doing their Christmas shopping of course, several of them are blown up and gunned down in slow-mo just to make the audience gasp in horror at the Commie atrocities. Anyway, Chuck bursts through with his pickup truck Uzis blazing even nailing one terrorist standing conveniently still for his truck to run him down. Soon after, evil Hugh Laurie grabs the brand new Nissan pickup truck conveniently placed in the mall and drives off with a female hostage. Chuck races after them with Frizzy who popped out of nowhere (everyone seems omnipresent in this movie and just steps in when they fell like it) along for the ride. Cue such exciting set pieces including driving past a football game and will the hostage's panties tear as Frizz tries to grab her? Naturally the villains car tumbles and explodes thanks to a well placed grenade.
Seeing as how most of this movie at this moment in time follows a pattern of 'Terrorists do stuff and Chuck makes them pay', I will sum up the next few scenes for you:

*  National Guard is summoned to deal with terrorist threat set to loud patriotic music, naturally some of them are disguised terrorists and Chuck blows them away learning more about Rostov's whereabouts.
*  Rostov tries to blow up a church in the middle of prayer with a briefcase bomb, Chuck disarms it flinging it back at them and making it go boom.
* Frizzy is attacked by Nico's disguised National Guard squad. Chuck sneaks behind Nico and for whatever reason makes him shoot himself by just grabbing the top of his gun. Frizzy is not too grateful throwing a bin lid at his head and labeling him a 'creep'.
* Chuck stops a few goons from blowing up a school bus full of children with timed C4, he chucks the explosive right back at them. Note that just as the car explodes, nobody is in it indicating that Chuck did not only kill them, but sent them to the magical dimension known as continuity screw-ups.
* The manliness level reaches fever point as Chuck finds a ruined fairground where some terrorists actually managed to kill some kids set to some sorrowful trumpet wails. The CIA agent from earlier warns him of the risk of his vendetta against Rostov to which he replies: 'Think of the stakes.' Yum.
*  Chuck is promptly arrested by the police charged with being a vigilante and that 'nobody is beyond the law.' Audience groans.

After being escorted to the National Guard HQ (I guess), Frizz gives some uplifting pep talk to Chuck and promptly disappears from the movie completely. Rostov watching the news on three separate televisions marveling at his handiwork stumbles on a live interview with Chuck relaying the news: 'It will be time to die.' Rostov in yet another fit of rage smashes the TV and orders his troops to make the final push against Chuck. Nailing a few bumbling cops, Rostov steals AN ENTIRE DEPOT of armoured trucks. He succeeds in navigating to the National Guard HQ roof in a chopper as his ground forces drive through the incredibly wide open barriers. The raid begins as the terrorists shoot in a fit of rage at everything they see: papers, fish tanks, water canisters, paintings, they don't care as long as stuff sparkles and their grins are garishly comical. Rostov after around five minutes realises that this is a set up and promptly orders a retreat.


Too bad though that the National Guard has turned up right on their doorstop with several hundred troopers complete with M-60s and tanks. The odds aren't good for our ambitious Russian moron. Suddenly because the plot says so with no explanation as to how he escaped capture, Chuck has followed Rostov to the building decimating his copter ride and massacres the rest of his troops with his trademark Uzis and kicks to the face. In one hilarious scene, two baddies hunker behind the walls of a room as Chuck arms an M4 with grenade launcher. Knowing that there are two guys there, Chuck fires but through the powers of 'I don't know how physics work' he makes gaping holes in the wall defeating them. Last time I recall, I am sure grenades are supposed to BLOW UP rather than leave just holes. But I digress, Rostov completely loses it and starts spraying the room where Chuck is like a ten year old on his first game of Call of Duty. All the while our hunk of manbeard taunts him to the edge of a window as he runs out of ammo and switches to a rocket launcher knowing full well that his plan is doomed. After a long display of fireworks and people falling over, the terrorists surrender and the soldiers holler in victory. But now for Chuck it's redemption time, pulling a rocket launcher out of his ass (may as well be) he aims at Rostov. The clicking sound of the launcher freezing Rostov in his place. 'It's time.' Chuck's words activate Rostov's last defence mechanism: a scream that sounds like a cat being run over. He aims his rocket launcher but is too late as Chuck fires in the nick of time, incinerating his foe as a slow-mo shot shows his innards fly out the window. Our grizzled hero throws down the empty weapon as the booming trumpets lead us into the credits. Invasion U.S.A. is a movie that for me defines trashy American 80's action movies and therefore much of my early teenhood. The plotline is so patriotic and jingoistic you could have mistaken it for one of John Wayne's 'yellow peril' movies. Much of the story is so inconsequential that much of the film feels like a partly stringed together series of vignettes featuring Chuck Norris being a badass. The acting naturally for the most part is either stoic (Chuck), hokey (Frizzy) or just downright bonkers (Rostov) not exactly helped by a script partly written by Chuck himself. Because of the laughably nonexistent Reaganite plotting, the hammy action is almost non-stop with a body count easily rivaling the later Rambo films and maybe even some of John Woo's work. In my eyes, Invasion U.S.A. is the film that beer and pizza was made for. Don't listen to critics, this film is a bonafide trash masterpiece.
-Oli, 12 March 2010 (original date)

Review source: UK DVD
Screenshot source: UK DVD

Saturday, 21 May 2011

Highlander II: The Quickening

(This is a review of the 86 minute cut of Highlander II The Quickening from the UK video with the original plotline.)

Much like the series' titular characters, Highlander is a franchise that is seemingly immortal. Since the first film in 1986, it became one of the largest and most popular fantasy franchises for the next few years with a rabid fanbase to boot; the franchise in total has five live-action films with a planned remake in the works, a television series that spanned six seasons, an animated series and an anime movie by Yoshiaki Kawajiri. Needless to say, that is one hell of an achievement for a series mostly reviled by film critics. However, there is one part of the series that many fans have tried to sweep under the rug since its release in 1991, four subsequent cuts exist of the film today to try and 'fix' the story and even the director who also helmed the first movie Russell Mulcahy deems it 'a fucking mess.'

Now as a kid who was certainly late to the party, I personally really enjoyed the original Highlander. It has practically everything I could have asked for in an 80s piece of fantasy hokum. A soundtrack by Queen, a badass cast of actors including Christopher Lambert and Sean Connery, swordfighting aplenty, a few romantic bits along the way and to top it all off it was released by Cannon; to me the film defines the term 'guilty pleasure'. As I learnt about the smorgasbord of technical issues surrounding this sequel I became ever more intrigued. The unusual shift in setting and plot, the blatant disregard for continuity not to mention the almost Joel Schumacher-esque hate towards the film itself. But unlike the hardcore fans with a scimitar where the sun don't shine, I decided to give this film a chance expecting to loathe it. Prepare yourself, this one's plot is a doozy.

We begin in the familiar far future of 'movie' 1999, our returning protagonist Connor Macleod (with token girlfriend from first movie noticeably absent) is now a successful scientist who has created the perfect shield for the Earth's ozone layer. Subtle ecological messages, what are those? The shield is a resounding success blanketing the Earth in an ethereal glow that leaves every man happy and cheery. But as we all know in 'dystopic science fiction 101', every revolutionary piece of technology has some form of dark consequence and 25 years later Connor is in the ditch. His newly mortal life from The Prize has left him a withering, dying man complete with the greatest wheezy voice ever conceived. Driving through a futuristic landscape that Syd Mead would sue for, Connor explains how the shield has pretty much turned the world to anarchy and chaos (represented by the lighting bathed in an EVIL red). The company that invented the shield has disowned his presence and now fleeces the populace to power the shield leading to everyone not particularly liking our hapless mortal.

In a nearby opera house, the disembodied voice of Ramirez communicates with Connor about the good old days on the planet Zeist 500 years ago. Cue hundreds of Highlander fans hissing at the screen. While subsequent versions of this movie have been redubbed with new dialogue which I will explain later, this original version explains that the Highlanders are not actually Earth-born but are a race of aliens from a distant world and that Connor as well as Ramirez were banished to the Earth to fight in the Gathering as Immortals. Now take a deep breath, the Zeist history lesson is far from over.

The two Highlanders originally planned a rebellion against the ruthless General Katana (Michael Ironside with a rocking hairdo), this plan failed and the two warrriors are branded with immortality as a form of purgatory until they fight for The Prize. Now all this would sound pretty epic however there is a huge problem, in the original movie Connor and Ramirez never knew each other before they worked together thus the movie contradicts practically all of the major events of the first movie. These include Ramirez' decapitation at the hands of the first villain The Kurgan (originally written to be a henchman of Katana but subsequently abandoned) as well as abandon the notion that the Highlanders are human pretty much shifting genres within one movie from fantasy to science fiction, confused yet?

Moving back onto the main plot, in the flashback Ramirez and Connor become bonded by their power of the Quickening (the way a Highlander absorbs energy, this review has now become a series of glossary notes) so that whenever they need each other they can just call. Sounds very romantic I know. Back in the present day, a resistance group led by a young woman named Louise attempts to infiltrate the shield corporation and disable the shield culminating in failure as well as a retreat into the nearby city, personally I just love how her hair completely changes from scene to scene at times. Not to mention the way a walkway she travels on can also double as a giant ladder, don't ask. Meanwhile on Zeist, Katana after 'ahem' 500 years only just feels like killing Connor once and for all. With that he sends two lackeys who are basically KISS fans with goggles out to kill him, they also have a tendency to talk funny and maniacally laugh for no real reason. Hooray for forced comic relief.

Louise encounters the haggered Connor introducing herself and uttering the cliche of 'OMG I love your work'. Connor naturally assumes she is crazy and tries to ignore her despite her also deciding to ride with him because she wills it I suppose. The two bumbling lackies attempt to assault Connor who promptly shoves Louise into a nearby bin. For a man who is succumbing to old age, Connor surprisingly is still skilled enough to decapitate both of them through a hilarious encounter with cart wheels and trip wire. As is normal amongst Highlanders Connor absorbs the power through an incredibly destructive quickening, survives a head on explosion with a truck and comes out both immortal and young again. Without a scratch obviously. During his electric boogaloo he also decides to call out for Ramirez indicating that he might come back to life through some contrivance later on 'gasp'.

With practically no recollection of Connor's previous remarks about her brash personality, Louise instantly becomes attracted to our newly grizzled hero and gives him the smooch. Connor also does the 'I cannot die' routine as to let the fans know this is definetly still Highlander, honest. At Connor's audaciously large abode, Louise discovers and repeats to an already bewildered audience about the origins of the Highlanders and even stating her confusion as to the whole farrago. Nothing like breaking the fourth wall in a film not intended to be a comedy.

Suddenly we cut to Scotland as a Hamlet play takes place with Ramirez suddenly being warped back into existence. More comic relief begins to take over as Connery questions the play naturally with the Shakesperean actor backhanding him with some insults complete with Australian twang. Our bumbling highlander leaves while uttering 'Farewell, dear shithead.' Poetry in motion I am sure you will agree. Ramirez decides to acquire some new threads in possibly the most homoerotic suit tailoring scene in movie history complete with Connery's bulge. Now I see where Paul Whitehouse got his 'Suit You Sir' idea from.
Adding to this already confusing mishmash of plot points is Connor's assistant scientist Dr. Allen being pestered by none other than Dr. Cox from Scrubs (if you are really wondering his actual name its John C. McGinley and his character is David Blake). Yep, he is in this movie as the new leader of this maniacal corporation complete with all of the comedy faces we know him for. Don't worry though, this sub plot is pretty much dull padding to show we have switched to another movie so thus it has no impact on anything else in the movie. Also Dr. Allen dies, big whoop. Anyway, after his lackeys fail him and his rocker hairdo, Katana finally heads to Earth to deal with Connor personally.

Well before that he decides to hijack a train in a sequence that is basically Billy Idol's Speed music video but with 50% more lightening; to show that he is also a villain he decides to randomly break a guy's neck for staring at him, taunting a smiling kid, trashing a cab because he can and having a quick quip with Connor about the Highlanders power. The guy seems less like an oppressive villain and more like a loiterer with ADD. Assuming that because he is a villain he can have total power, he takes over the shield corporation by simply taunting Dr. Cox and overpowering his men involving more laughing and neck twisting.

Ramirez eventually meets up with Connor and Louise and plan a daring raid of the corporation, well not after Connor and Ramirez remenisce about Zeist. Ramirez decides to proclaim that 'your time is NOW!' and smashes a globe; truly inspring stuff. The two immortals drive right into an armed battalion and are bloodily shot up in a sequence that would make Sam Peckinpah proud. Louise is taken out of the boot of the van by the Aliens trooper rejects and taken to the morgue where our sleeping heroes now lie. Connor and Ramirez soon wake up and the three dash into a secure room with the LARGEST fan in human history about to skewer them. Ramirez being the Scottish badass he is manages to hold the fan up with possibly the single most powerful weapon in the univerese; a power so great it would make the Force irrelevant: bagpipe music.

Soon after the most anticlimactic sacrifice ever, due to Dr. Cox's failure to eliminate everybody Katana grabs him literally through the stomach and chucks him out a nearby window. Louise is left to her own devices to fend off the swarming guards while Connor engages in the climactic battle with Katana. You can tell from the giant laser beam protruding through the floor and whats rather amusing is if you look really closely you can see the green screen effect through the body of the actors. But wait will Connor defeat the evil general through the power of hot laser death? The results are underwhelming, a few slashes to the stomach Katana kneels down and Connor lops his head of. But wait, the laser powers the satellite controlling the shield so in a typical case of protagonist bravado Connor leaps into the laser and deactivates it without a care. Note that suprisingly he is not vaporised completely by this. Connor and Louise make up and stare into the sky as the shield fades into black with the stars shining and the credits roll.

Highlander II in all honesty is not really the worst sequel ever made although it is certainly somewhat weak compared to the original with the plot and narrative in particular being bewilderingly nonsensical; a boiling plot of fantasy ideas that rarely gels into a cohesive plot. Admittedly the change up of the Highlander origins is an interesting concept but feels arbitrary due to its numerous continuity mistakes; even the setting itself while having some unusual Gotham/Syd Mead-esque design choices looks very unpolished with certain model shots looking particularly wonky. The acting is pretty standard, however the presence of Sean Connery as well as Michael Ironside keep the 'Action Movie 101' script from growing too egregious. Some of the dialogue from Ramirez however is amusing, Sean Connery often makes even the worst dialogue sound good. Arguably the best part about the movie is its pacing which for the most part is fairly quick due to the numerous action scenes, no doubt trying to cover up the clueless plot.

Highlander II is not a sequel that was really all that necessary, the first film tied its plot threads up nicely and this installment often feels like a bit of a cash in. However I admire the fact that they had a stab at changing the formula through various means which many sequels often fail to do, even if they don't all quite mesh. No doubt many fans will persuade you to look for the definitive version which rejigs the continuity somewhat with new dialogue which can now be easily obtained under the subtitle of Renegade. In its original form, Highlander II is a passable but mildly fun experiment in mishmash filmmaking. Not quite the new kind of magic it could have been, but an admirable attempt.

-Oli, 07 December 2009 (original date)
  • Michael Ironside + Sean Connery x Dr. Cox = Greatest cast list ever
  • Does it follow continuity of the first movie? Pffft.
  • Opportunities for music videos: 3/5 
Review source: UK DVD
Screenshot source: UK DVD

Mechanical Violator Hakaider

Mechanical Violator Hakaider/人造人間ハカイダー (also known as "Robo Man Hakaider" according to a US promo) is actually anything but junk, but it is a bit obscure.
And a bit cheesy.

Hakaider is actually the villain of the 1972 tokusatsu series Kikaider, created by famed author Shotaro Ishinomori. This 1995 movie by Keita Amemiya is a non-canonical story in which Hakaider takes centre stage. Unfortunately, due to the protagonistic light he takes, many Japanese fans rejected this at the time, a bit drastically too, as there is not much wrong with this film.

Then again, I have not seen or read anything starring Kikaider and his signature rival, and all I know is that Hakaider is supposed to be purely evil. If I had the same upbringing I would possibly have a very different opinion. In this film, he is fairly indifferent, lapsing slightly between 'anti-hero' and 'villain', but without the unknowing coldness characters like M.D. Geist possess. In a typical dystopian future where a fanatical government rules, many are still left outside of there reign. A group of treasure hunters plunder some ruins in hopes of finding what else more than treasure; they are greeted by a man covered in black armor and held down with chains. This man, Ryo (played by Yuji Kishimoto, isn't actually called this throughout the film, but seeing as how I know nothing about the actual character, I can only assume Japanese fans already knew this) slaughters each of the treasure hunters in an extremely stylish sequence. He does all this while transformed as the robotic Hakaider, the gore shots in this sequence are all very subliminal, but combined with the use of sound, it looks incredibly cool and cold.

Ryo/Hakaider unchains his bike, which is still working for however long he's been left there, and takes off. In a deserted block of buildings, a man runs from the police carrying an unknown briefcase, he eventually hides in a warehouse and attempts to commit suicide as they start to gas him out. He is spared however when a robot named Mikhail suddenly knocks the gun from his hand and claims that even though he is a criminal, his life must be respected; this plays a bigger role later on. We return to Ryo, who is about to pass a border and enter Jesus Town (connotations are fun), here we meet one of the many non-Japanese actors in this film who appear to be dubbed. Ryo breaks through the electric security, and the rotund guard gives quite a funny "get-off-my-lawn!" fistshaking to the long-gone Ryo. First sign of cheesiness, but all in good health. Jesus Town is inhabited by many happy peasants all dressed in white but are beset by a band of freedom fighters, who of course are all dressed darker.

Next is what this film does best; an action scene showing off some incredibly impressive special effects. Ryo drives straight through the town's defences, gaining no more than a scar, before transforming into Hakaider and destroying the gates with a single bullet from his super shotgun. Jesus Town is ruled by Gurjev, who keeps his headquarters in spotless white, along with his uniform, oddly enough he wears the skeleton of a bird on his suit with a single feathered wing propped up. Mikhail serves him, and dispatches a squad of their soldiers when they learn about their intruder. We then cut to a surreal dream sequence, in which a winged girl is chained to a tree and confronted by quite a gruesome angel. This rotting angel is quickly slain by a black knight on horseback; the symbolism is obvious, regardless, it's a nice scene. This dream was dreamt by Kaoru, a member of the freedom fighters, who are quite multicultural; just like the tubby guard, they're dubbed. I can't help but wonder if it would have been better if they just went subtitled to give this film a bit more of an authentic feel, that and any cheesy acting that's not masked by someone else's voices would probably feel right at home in this flick.    

The freedom fighters attack a parliamentary truck and steal its goods, very soon though, they find themselves in the middle of a battle between Hakaider and government soldiers. Hakaider lasts long but is eventually worn down from a relentless attack. After the battle is over, the freedom fighters take him into their company. At their base, we learn how no one is truly free in Jesus Town; the "respect of life" Mikhail spoke of earlier, basically meant that not a thing should go to waste, so criminals and anyone who disobeys Gurjev has their emotions robbed of them. To him, they are reborn as his children, we also learn that Hakaider preceded Mikhail as a bodyguard, but he proved rebellious and was later kidnapped by a group of scientists, only to become something of a ghost. Kaoru takes a liking to Ryo/Hakaider, while her teammates don't trust him, she begs for him to join, but he sees them as no different from Gurjev with how they want to establish their own government. Suddenly, their base is attacked by Mikhail's men; Hakaider is blasted to the ground outside while the rest of the fighters are murdered. The next sequence is what I can only guess must be Kaoru's final dream as she dies, in which she is shown spending time with Ryo, I say this only because I do not believe they found the immediate time to recover and enjoy themselves at an oasis.

Regardless, Hakaider has inherited a piece of her jewellery as a memento, and heads off on his bike to destroy Gurjev, Mikhail, and their control of Jesus Town. Being a product of Gurjev designed to enforce his law, he appears to have an entire map of their headquarters programmed into him, allowing him to fire a guided shotgun shell that sends itself to the core, disabling 95% of their robotic soldiers and knocking out a lot of power. The entirety of Hakaider and Mikhail's showdown is excellently shot, tense and highly-satisfying. 
While not perfect in a lot of areas, Mechanical Violator Hakaider is one of the most fully entertaining films I have seen in a while. For a Japanese film from 1995, it manages to look brilliant throughout, so much so a simple comment won't do. Many of the backgrounds feature painted objects to emphasis the barren dystopian landscape; they look obvious, but undoubtedly look good and certainly add a charm to the film. The sets themselves all look good too, showcasing various bits of a slumtown and industrial section that look convincing. The all-white interior of Gurjev's headquarters looks plain, but it looks perfect once Hakaider enters to reduce everything to wreckage. The costumes too are well-defined and generally look quite good, but the show stealers are of course Hakaider and Mikhail; they're fully-geared, contrasting costumes may be two of the most gorgeous things in the entire tokusatsu genre, and they're only aided by the superb body language that's breathed into them by suit actors Jiro Okamoto and Toshiyuki Kikuchi (Hakaider and Mikhail respectively). Additional special effects include some dated CGI, however, these hardly reflect badly on the film and look decent; the most obvious instance of it being used is toward the end when Hakaider sprouts a gun from his chest, but it's not too noticeable. An actual prop would have been nice, but we can only guess it was cheaper to make use of the other resource. There is even some stop motion, which, while again obvious, is better than a whole scene of old CGI, and stop-motion almost always has to be admired. 

While the fight scenes are well-choreographed and damn impressive, there are a few glaring instances of dummies stiffly colliding into things, it's quite damaging. Also, the fights aren't exactly fast-paced and fluid, but this isn't an entirely bad thing, as it leads to a bit of tension, though there are odd moments in which people slowly fly back after being struck. There is not a lot of gore in this, in fact when Hakaider blows the heads off of soldiers, they burst into feathers; it's obvious they were trying to connote images of heaven as much as possible (even if they had enough with just "JESUS TOWN"), it does look a bit silly, though it is undeniably stylish. Even if, again, the symbolism does not take a genius to figure out, as it's all meant to tie in with how Hakaider is the black knight in Kaoru's dream, with feathers billowing around him from the angel he's just slain. Oddly enough though, one soldier does spray blood from having one of Mikhail's claws thrust through his face, so why doesn't it happen any other times?  

The acting ranges from cheesy to serviceable; Kishimoto doesn't have any lines as Ryo but creates an excellent presence just through body language alone and looks so cool in his role. Hakaider is actually voiced by someone else entirely, that being Hiroshi Matsumoto, who does a good enough job for how few lines he has, as does Kazuhiko Inoue as Michael, who has more lines. The rest of the cast though, don't offer anything too special, and the freedom fighters all act a bit too cheesy; they also do some of the WORST deaths on film, it's painfully wooden and feels too daft for this movie's good. Mai Hosho, as Kaoru, oddly looks dubbed at times. It finally has to be said that some of the musical score is quite decent, the gentler pieces sounding nice and attributive to their scenes, and the main theme is not bad at all. With some shortcomings, this isn't a bad film, Hakaider could have possibly been colder but as this isn't canonical to the Kikaider, I see his depiction here as acceptable. Then again, I have not seen anything of Kikaider.

A Sega Saturn videogame was created to tie in with this and apparently features more characters from the Kikaider universe, but I can't say for sure, and I would like to see more on it myself.
  • Costume: 5/5
  • Spectacle: 3.5/5
  • Strikingly obvious symbolism: 5/5 
-James, 11 August 2009 (original date)

Robowar

Robowar/Robot da Guerra is the most shamelessly unoriginal and near incoherent rip-off of Predator that exists, and for that, I love it dearly. Directed under Bruno Mattei's Vincent Dawn alias, Robowar stars cuddly brick shithouse Reb Brown as Major Murphy Black (better known as "Killzone" according to an unnamed officer in the beginning) and his squad of Vietnam vets, 'BAM', short for "Big Ass Motherfuckers". It mightn't make much sense but these guys pretty much all are shoot-and-ask-questions-next-month anyway; the Motherfuckers include  Cpl. Neil Corey, Alfred "Papa Doc" Bray, Chuck Norris-lookalike Larry "Diddy Bopp" Guarino, Sonny "Blood" Peel and Quang. As you might expect, they're carbon copy clones of the men from Predator, though they are transcendentally likable in their own right.

BAM have been dispatched to a non-descript island on a non-descript mission, coupled with a fairly tubby soldier named Mascher, who is in on the details of their mission, he's just not telling. For that, BAM are pretty much out to kill anything that moves, including corpses (how dead people make a bush rustle is anyone's guess). Preceding all this though is a sequence involving two guys in a helicopter yelling into their radio about something going wrong, down below, a series of first person perspective shots filtered through an amber pixellated screen show people and buildings being blown up while electronic jibberish rambles on. As you would have probably guessed, this chaos is all being caused by the most singularly impressive robot to consist of just a guy in biker clothes with various pieces of plastic painted black glued on. This robot is Omega 1, designed to be the most indestructible and unbeatable weapon in existence, and is armed with some heavy laser weaponry. Quite hilariously, Omega 1 speaks in nothing but unintelligible drivel with only fragments of its utterances making a bit of sense, however, if you can read the language of the subtitles this film was released in (Japanese and Greek to my knowledge, others probably exist), you'll be able to understand the smack it spouts.

There is a subplot involving Murphy and the boys of BAM wiping up the guerillas they discover on the island and rescuing a woman who is about to be tortured (this woman is only named in the credits, revealed to be called "Virgin"), but the main focus is that Mascher was involved in the creation of Omega 1 and is now trying to get it back without revealing info on what it is exactly (and there is a reason for this, but we'll get into it later), a bit of a haphazard tactic, especially if the robot is supposed to be invincible. Omega 1 takes out all of Murphy's men including Mascher, who tries to disable his creation by getting in close with a remote detonator. Before it boils down to Murphy's fight with it, he learns from a tape Mascher left with him that Omega 1 is actually an old friend of his, Lt. Woodring, who was badly wounded in Vietnam, so he was grafted into a cyborg. The final showdown involves Omega 1 being rugby tackled by Reb Brown (breaking from character names for a moment because a robot being rugby tackled by that man is awesome alone), dowsed in napalm and then exploded with its own laser weapon, Murphy and Virgin now need to get off the island.

But wait! Omega 1 somehow survives the explosion (indestructible is right, Mascher would be proud) and chases Murphy as Virgin swims to the boat they've signalled. Eventually, Murphy is confronted at the top of a waterfall, but Omega 1 hands him Mascher's remote device and in a (surprisingly) slightly touching scene, begs a teary-eyed Murphy to destroy him after revealing Woodring's charred face beneath the helmet. It's true that this film is devoid of artistic merit (not exactly a bad thing as it's entertaining as all hell), this scene is actually done fairly well for its focus on Murphy's face and for not using any music. Anything resembling a bit of depth though is immediately flushed away when Reb roars as he jumps down the waterfall and into the pool below, but this film isn't exactly meant to be 'good'.  

Being released in 1989, Robowar is as cheap and as unoriginal as many of these films came; a lot of scenes are direct copies of what was seen in Predator, right down to Reb hurling a knife into an enemy's stomach and delivering a cheap one-liner while winking; the audacity alone puts Arnie to shame. Much of the dialogue is usually nonsensical and mostly hilarious, it sometimes feels like the actors were not working along with the script properly or as if the script was asking for things they didn't have. No one in this movie is a real actor, but for what it's worth, they do a serviceable job, making it more entertaining, not that there's much drama to be had, even if the characters are faced with their friends dying (the quality becomes quite laughable in the few times drama does rear its head though, save for Murphy's brief moment atop the waterfall).

The character of Mascher though is fairly likable as he's both a scientist and a soldier, so the idea of him going after his own work rather than sending someone else is appealing, that and he seems to be played by the only moderately decent actor in the movie (too bad though he was played by Mel Davidson, someone who was notorious for being an asshole and a paedophile on Filipino film sets). The trigger for Lt. Woodring being involved is quite poorly done; Corey finds Guarino's arm and Quang picks up a dogtag from his hand, which is revealed to be Woodring's; was Guarino holding on to it for whatever reason or did the robot leave it there? Either way it's a basic excuse to make mention of the character. The film revels in its redundancies and inconsistencies through Omega 1; the robot wields a whopping big laser gun around even though it has three wrist-mounted guns that all seem to do the same thing, it also carries a knife at one point. Toward the end of the film, Omega 1 loses its gun only for it to magically reappear in its holster, which it struggles to pull out due to malfunctioning, why couldn't it have just used the wrist lasers at that point?

The action is plentiful and even if little of it is constructed very well, it's funnily satisfying; BAM have no sense of ammo conservation but they seem to have an infinite amount of bullets as they unload into everything they see, even if their tried-and-true method fails against Omega 1. The highlight is when they storm an enemy base; shit gets shot up and shit gets blown up, among other brawny action, it's simplistic but it delivers.

The synth score tends to be repetitive but some pieces actually sound quite good, there's even a decent rock song in the credits (in the Japanese version, it appears twice, once in the credits and once in the middle of the film), however, its name or performers aren't listed at all. A soundtrack apparently was released, but I'll be damned if I can find anything on it. As with most productions involving something mechanical when being released in Japan, there is a small schematic diagram, either included on the box or released in promotional material, if you didn't guess already, Robowar somehow has one on a promotional flyer as if it's really supposed to interest people in its genius mechanical design.

It should be noted that the end credits get Peel and Guarino's names mixed-up, and calls Reb Brown's character "Marthy" as well as calling Papa Doc "Arthur", instead of Alfred. Robowar also seems to be damned with some hideous poster art; the one most used in Europe features a robot that just barely resembles Omega 1, with an out-of-proportion head that is sometimes cut off by the blades of a helicopter in the distance. Not only that, but it wields a crossbow that doesn't appear in the film and holds it at an angle that shouldn't be possible with the way the fist is balled. Only the Japanese VHS cover looks somewhat attractive, though there is one that goes all out and even rips off the Predator font.

Taking place in a jungle that is far from exotic with gun-nut characters and a plot that steals liberally from Predator as well as pinching a bit from RoboCop, bad movie lovers can't go wrong with Bruno Mattei and his one-robot Robowar. I would probably pick this any day over the many charmless action movies produced nowadays.
  • Gibberish: 5/5
  • Tactical ability and stealth of BAM: 1/5
  • Blank round usage: 5/5 
-James, 09 September 2009 (original date)

    Friday, 20 May 2011

    G-Saviour - An overview

    The Mobile Suit Gundam series has seen over thirty incarnations and is rooted within anime, manga, novels and games, the premise of wars being fought in space using giant robots (known as mobile suits) with focus on personal and political struggles certainly has a lot of potential for a live-action spin-off. G-Saviour/Gセイバー would be that spin-off, except that it is widely considered the weakest Gundam product out there and is a failure of anything it was trying to be. G-Saviour had the misfortune of being released to a distinct, linear target audience, therefore, it got a bandwagon of rabid anime fans calling it the worst thing ever, because it wore the name "Gundam" (just not obviously). The film was certainly ambitious, being made as an English-speaking production to perhaps bridge the fandom between Japan and the west and to portray its characters true to their origins, though the film was primarily intended for Japanese audiences. At the risk of sounding snobbish and putting people into stereotypes, I would not trust anime extremists to inform me about films, especially smaller-scale sci-fi productions. A lot of the negativity surrounding this title is quite understandable, but there's still a lot of ignorance about it, as it seems to be judged on scenes that are out of context (though you could say I'm also to blame for this), as well as no research being taken; this movie was in no way big budget, and the only thing Canada is essentially to blame for is the story and the execution, the rest is pretty much all of Sunrise's fault. Perhaps I'm starting too harshly on others.

    To the uninformed, G-Saviour, along with the much more successful animated Turn A Gundam, was the centrepiece of the 20th Gundam anniversary, known as the Big Bang Project, intended as a TV movie. This anniversary project involved several screenings of Gundam shorts as well as a videogame based on Char's Counter Attack, one of the most famous stories taking place within the original Gundam universe. Produced in association with Polestar Television, G-Saviour's first signs of problems were perhaps in how the short, Mission to the Rise, was more impressive than it. Why only enough money was spent on this to be a TV movie and not a theatrical one is anyone's guess, and even though this was perhaps made as a link to American fandom, it doesn't help that it was released two years too late in the US with risible advertisement.
    I have to admit though that upon first viewing I hated this movie, but over time I gradually came to like it as a sci-fi movie set in space with giant robots, this is probably because that even though I greatly disliked it, I still accepted it as Gundam canon (largely because the game redeems many of the film's faults). It was not the success Sunrise hoped it would be, and was largely disliked on the grounds of how unconventional it was with Gundam lore, which is something I agree on; being different is good, but G-Saviour just manages to feel too different at times. I personally blame the lack of exposition for damaging it so much, as there's so much content that people made the worst assumptions for; the downgraded mobile suit technology is a famous nitpicking point with fans, as for something set in the farthest stretch of the Universal Century timeline, the suits seem dated. It feels as if an unknown event caused the last few lines of suits in the preceding series (V Gundam) to be removed and as governmental powers got worse, only some money could be spent on them. This could perhaps be the case, as the plot seems to subtly hint with the weakening governmental powers, along with actual concept artwork. As I can't read the Japanese in my making-of book, I can't tell if there's a reason for why the cockpits for the mobile suits are more standard as opposed to being atmospheric like they have been for the last few later-era-UC series, for all I know it may have been for financial reasons.
    If anything though, my biggest problem (as is with anyone who has seen this) is the disappointing amount of time the mobile suits spend on screen. Granted, this is because this production was by people who were never really used to what Gundam is, plus, Sunrise could have quite easily stepped in on the production of this to see how things were going if they weren't happy. I can't really confirm this, though I believe it to be the case. The biggest offence is when the protagonist pilots the titular G-Saviour to clear out some space debris to let his comrades in their ship through; through a simple bit of writing, this could have easily been a small space battle with enemy units, but it wasn't. It was nice to see the G-Saviour at least. It does culminate at a gigantic battle at the end though, but its one that not too many were ultimately happy with; I was impressed, but felt it still could have done a lot more.

    Another thing that most viewers complained about were the characters, who don't have a great deal of time to develop themselves. I do have to admit, even with how short-lived they are, they still could have been characterized a bit better in this feature. Protagonist Mark Curran is a former soldier of CONSENT's (Congress of Settlement Nations) Congressional Armed Force, we don't learn too much about his past involvement with them, except that he went against his commanding officer's orders and tried to rescue a comrade but failed. Mark is frequently shown shown as having nightmares about this event, and he's just trying to forget it as he works in his deep sea agricultural facility. There's a number of problems with this; Mark's orders to not rescue his ally was because he was at risk of jeopardizing an expensive test ship he was piloting. First problem is the vagueness of his test mission, we have no idea what state CONSENT was in if this ship was supposedly too costly to lose, nor do we know exactly what ship this is; is it an actual carrier or a mobile suit? Related to all this is his former superior, Jack Halle, a perfectionist all about his work who seems to have just been born evil. His conflict with Mark is bitter, though there is little to no explanation as to why; exposition explaining something such as a loved one being accidentally killed by Mark would have sufficed, anything that's strong enough to justify how sour he is. Being an adult protagonist of a Gundam story (one of the few but not the first), Mark doesn't have the teenage angst that previous protagonists had, so it feels as if they were at least trying to bring onboard the things that an adult's life entails; most notably the love triangle, which is between him, the character Cynthia Graves who has kickstarted a series of events for him, and his fiancee Mimi Devere. Essentially, he cheats on Mimi for Cynthia who seems to have grown close to. Unfortunately, this is more or less not a brilliantly thought out romance as Mark and Cynthia don't come off as being in love from spending a lot of time together (they don't), so it feels more like they're just horny.
    Which brings up another problem, we don't know anything about the relationship between Mark and Mimi at all, except that he seems to be torn between how he must get Cynthia to safety while Mimi is in league with CONSENT. It makes for an interesting conflict but it's really not touched upon at all. In all seriousness, this could have easily been corrected by Sunrise themselves; through an adaptation of some way, they could have added much more to these characters. Two movie novels were actually released in Japan, but it is extremely hard to find information on them, though I have heard they are a bit more fleshed out and better than the movie. Additionally, there were three audio dramas that expanded the plot. Again, given as how these are only available in Japanese, I cannot say anything on them. There was also a game released as a launch title for the PS2 that came out before the movie but was set after it, it was essentially a marketing tool, but we'll get more into it later.

    Back to the movie at hand though, for all its problems concerning characters and their development, it is a fairly decent film, and for a made-for-TV sci-fi, it is a huge cut above the rest. It features some breathtaking CG shots, particularly when the camera flies through the interior of the settlement Sides and swings to zoom in on Mark and Jack's mobile suit battle on a solar panel. It's all heavily complimented by John Debney's tremendous orchestral score, which is one of its exceeding strengths and puts it with the best of Gundam-related soundtracks. Actual camerawork and prop use isn't bad at all, and really, the recycled armour from Starship Troopers should be the last of your worries. The acting, all done by people who aren't big, is actually quite good and pretty entertaining, and they do bring the characters out a bit well, even if some of the dialogue feels too cheesy to even belong in this. The film most definitely has its weak points, but for some reason I can still enjoy it, probably because I accept it for what it is and am more annoyed at how Sunrise takes such an ignorant attitude toward it. A complaint I don't seem to share with others is the movement of the mobile suits, in which they are depicted as being hulking and fairly sluggish, to really emphasize their power and weight. I think it's effective, whereas most see it as too slow. Frankly, they're not that slow, but if you've just come off the hyper speed of any Gundam anime, they do feel like snails. The CGI has aged quite well, and while it doesn't jar too much between reality, some instances are so obviously fake, particularly the space shots. The CG mobile suits are quite obviously the stars, and while they look good, they appear to have changed quite a lot in the transition from their initial designs to the California-produced CGI. The game actually depicts the suits more accurately.

    Two Japanese versions exist; the movie as it was produced in Canada with a dub track, and one that seems to have been altered for broadcast on Japanese TV with the same dub. Even though it's the same film, it's somehow terrible. This broadcast version includes a new title sequence, but it looks awful as it just shows footage of various characters with their actor's names, as well as spoiling various scenes by showing them to you in the first minute; it's pointless and looks cheesy, but not in a way that helps it at all. The editing itself is also quite bad; scenes are shortened by seconds being shaved off of fades and dissolves, so now scenes have jump cuts that don't feel smooth. This leads to a different arrangement of music, but it's not effective at all as the original cues were perfect. It feels so abrupt when it jumps to a new scene and the background music is in the middle of a different track, instead of continuing over, it's terribly jarring. Quite pathetically is how this version tries to squeeze every second out of the mobile suits as possible, as when the camera should be focusing on a human character, it will jump back to the suits for a brief second, thereby looping previous footage when they were last seen, while the character speaking now becomes a quick voice-over; it's abysmal. Worse still, it repeats the offence its opening committed by repeating footage you've just seen in the end credits. The song they threw in for promotion's sake is a little nice, but everything in this feels so counter-productive, as if they were trying to make it a bit more anime-style. Some parts of it work quite well, it feels like they made a good attempt to remove some of the less exciting scenes and give it a faster pacing, but overall, I don't think it was an entirely good choice. I'm not sure if this version is still available in Japan somehow; the American DVD is no longer in print but the Japanese version is apparently still produced. It should be noted that the Japanese dub contains 'cleaned up' dialogue, so most of the cheesier lines have been changed and more Gundam-friendly terminology has been injected, but unless you know Japanese, no one seems willing to subtitle this version of it as no subtitles were featured on the US DVD.

    What personally draws me to the G-Saviour mech itself is that as a result of how technology seems to have deteriorated in the Universal Century year of 223, Gundams no longer seem to exist, but their legends and perhaps even design specs live on. With that, I see the G-Saviour as a unit built as something in the spirit of a Gundam, outperforming the rest of the mass-produced Suits that its era has and being designed for versatility with how it can exchange body armour for terrain and space. Unfortunately, due to the movie's bad pacing at times, you don't see much of this at all, and the terrain mode gets less than a minute on screen. Incidentally, a teaser created for G-Saviour, which showcased earlier CGI, believedly had more Mobile Suit action than in the movie, as a few rare screenshots on the web and what's in the pages of my Newtype 100% Collection guide show. This footage apparently included the G-Saviour and an ally Suit doing battle with enemies in outer space, as well the terrain mode being used to dispatch enemy Bugu Mobile Suits in an outer-colony New York. It's a damn shame none of this footage surfaced in the final product, and it's even worse than it seems to be impossible to find it anywhere; it's nowhere online, so we can only assume it's locked up in a vault somewhere.

    My final word on the movie is that I enjoyed the plot, in which CONSENT are aiming to seize the colonies still not under their banner while poverty besets some of their nations. A colony not in league with them, Side Gaea, has developed an agricultural breakthrough known as Bio-Luminescence that will solve humanity's resource crises, but General Garneaux of the Congressional Armed Force wants the sample of Bio-Luminescence so that he can dictate colonies and nations through selective starvation. It's quite seedy and the CONSENT's conspiracies extend to the game's plot as well.

    What I could have done without though were some of the film's more needless elements; the very strange bartender Mark and his allies meet when they reach New Manhattan is a prime example, especially with how asking for a martini is apparently code for being shot in the head. General Garneaux even seemed to have his own pleasure girl, which just felt tacky; it may say something about him being a corrupt politician, but it comes off reverse and therefore feels cheesy. Of course, some of Mark and Jack's one-liners simply don't feel like they belong, but are somewhat funny enough to be likable in that you can't imagine Gundam characters ever saying them.

    Characteristic of the Gundam metaseries is the merchandise it produces, particularly the model kits. The only kit to come out of G-Saviour was the titular mech in its space mode as a High Grade 1/144 scale model, it's not a bad model at all, but is unfortunately the only thing there is of it. Other Mobile Suits from G-Saviour, particularly ones from the game, were slated for release, but ultimately never happened. However, Sunrise did release several miniatures to promote the G-Saviour game and another game made by the same developer and using other mech series under Sunrise's licsense, Sunrise: Tales of Heroes R/Sunrise Eiyuutan R. The free giveaways included the G-Saviour in space mode as well as a Bugu, some people were also given miniature G-Saviour model heads. Unfortunately, they're extremely rare to find, even if they surface at all.
    The game itself is usually considered better than the movie for a number of reasons; it is entirely mobile suit-focused, paying much more attention to them than the movie does, but it's not without its human characters (and their English voice-acted charms). For a launch PS2 game, its graphics are very basic but serviceable, and its very simple gameplay is quite fun, usually involving no more than destroying every enemy in sight and reaching the end of the level with several G-Saviour variations to play as. Playing it for the first time is quite hard, but once it's been mastered it stays a bit on the easy side, though it can sometimes put up a consistent challenge. Its unique electronic soundtrack is one of its definite strengths and it's attributive to G-Saviour. Being that this was released before the film, it contains 17 minutes worth of promotional footage, however, it pretty much showcases most of the mobile suit action in it, which is arguably the only thing worth seeing in it. It's quite a poor move by anyone who considered this. Despite the English voice-acting, the game was only released in Japan, a very small manga printed across several magazines was printed to promote it, but as you'd imagine, it's damn near impossible to find.

    As it stands, G-Saviour is the final chapter in the Universal Century timeline of Gundam, only because Sunrise is refusing to go forward and finish it from the looks of things, while they desperately try to fill up every nook and cranny in earlier Gundam stories with new content. It's a shame as it still has a lot of potential. While the film has its faults, it's the fact that nothing has been done with it that most annoys me. Fortunately, G-Saviour has not completely died as Japanese fan art can still be found, including some fan models at times, but it's unknown whether or not it will definitely return. I am yet to find translations of the novels and it will possibly be even longer waiting for translations of the audio dramas, some of my questions might be answered in the book I own of the movie, but as I've already said, I can't read Japanese. Given that this near enough ruined the 20th anniversary of Gundam, it's quite hard to recommend it to anyone other than fans of oddities and sci-fi.

    I'm really stuck in a rut as to what my final word should be, as I feel it would contradict something I've already said. When not viewed as a story set in the Universal Century, it's a bit easier to accept, as there's way too much to live up to in the UC timeline, but I do like thinking it is the final UC chapter. The film is arguably not good for getting people into Gundam, though it does seem to fare better with casual audiences. Because it's live-action and does not rely so much on the conventions typical Gundam stories use, it can be an easy way to generate interest. Of course, you could quite easily argue that the best way to get into Gundam is to just watch a better show from that series. Of the two only live-action Gundam properties, it's the one that's not a massive joke.

    -James, 17 August 2009 (original date)